Programming Still Sucks: The Enduring Frustrations
An exploration of why, despite advancements, programming remains a challenging and often frustrating endeavor for many developers.

Imagine staring at a blinking cursor on a monochrome screen, tasked with editing a configuration file. You reach for your trusty editor, but in this retro-futuristic scenario, it’s not Vim. It’s… BASIC.
The challenge: to build a functional, albeit basic, Vi-inspired text editor using the venerable BASIC programming language. This isn’t about creating a production-ready tool; it’s a deep dive into the elegance of fundamental programming principles and the sheer ingenuity required to squeeze functionality from limited resources. The project, exemplified by yvi in Yabasic, strips away the layers of abstraction we’ve grown accustomed to, forcing a direct confrontation with input handling, state management, and screen rendering.
At its core, a text editor revolves around managing two modes: the command mode, where you issue instructions like navigation, and the insert mode, where you type text. yvi, implemented in a remarkably compact ~100 lines of Yabasic, tackles this directly.
Consider the navigation:
IF key$ = "h" THEN x = x - 1
IF key$ = "j" THEN y = y + 1
IF key$ = "k" THEN y = y - 1
IF key$ = "l" THEN x = x + 1
These lines are the muscle memory of Vi, directly translated. The logic for toggling between modes is equally straightforward, often a simple flag variable. File operations, the bread and butter of any editor, are similarly basic:
OPEN "my_file.txt" FOR OUTPUT AS #1
PRINT #1, text_buffer
CLOSE #1
This snippet, or its INPUT equivalent for reading, encapsulates the entirety of file persistence. The crucial decision in yvi is the explicit absence of word wrapping. This isn’t an oversight; it’s a simplification that dramatically reduces the complexity of line management and screen rendering, a testament to prioritizing core functionality over niceties.
The motivation behind such projects is rarely practicality. It’s about “reinventing the wheel” in an “out-of-step” language, embracing a “handmade feel.” While Vim is ubiquitous and a boon for sysadmins due to its efficiency in terminal environments, a pure BASIC Vi editor falls into a different category. It’s a pedagogical exercise, a historical curiosity, or a badge of honor for those who appreciate the craft. Building complex editors typically involves sophisticated data structures like ropes for efficient text manipulation, a far cry from BASIC’s linear arrays. Yabasic, while a capable modern BASIC, isn’t designed for graphical prowess, further grounding this project in the realm of terminal-based retro computing.
Let’s be clear: yvi is riddled with “a variety of bugs” and is “not recommended for anything important.” This isn’t a substitute for your daily driver. The inherent limitations of BASIC, coupled with the project’s deliberate simplification (no word wrapping, likely rudimentary error handling), make it unsuitable for any task where data loss or performance is a concern.
A BASIC Vi editor is a brilliant personal achievement, a testament to understanding fundamental concepts by stripping them to their bare metal. It illuminates how text editors work at their most basic level. However, as a tool for actual, everyday text editing? It’s a nostalgic detour, a fascinating glimpse into the past, and a valuable learning experience, but it’s decidedly not where you’ll be editing your critical production code. It’s art, not utility.