<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Engineering on The Coders Blog</title><link>https://thecodersblog.com/tag/engineering/</link><description>Recent content in Engineering on The Coders Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Fri, 08 May 2026 16:17:49 +0000</lastBuildDate><atom:link href="https://thecodersblog.com/tag/engineering/index.xml" rel="self" type="application/rss+xml"/><item><title>PC Engine CPU: Unraveling Retro Hardware Architecture</title><link>https://thecodersblog.com/pc-engine-cpu-architecture-deep-dive-2026/</link><pubDate>Fri, 08 May 2026 16:17:49 +0000</pubDate><guid>https://thecodersblog.com/pc-engine-cpu-architecture-deep-dive-2026/</guid><description>&lt;p&gt;In the hallowed halls of retro gaming, where 8-bit sprites danced with 16-bit aspirations, few machines stand as tall and enigmatic as the PC Engine. Launched in 1987 in Japan, and later bravely venturing into North America as the TurboGrafx-16, this console was a marvel of its time. It punched well above its weight class, often blurring the lines between the third and fourth generation of consoles. At the heart of this technological symphony was the HuC6280, an 8-bit microprocessor that, while seemingly modest on paper, was the linchpin in delivering an experience that felt, for many, like &amp;ldquo;NES on steroids.&amp;rdquo; Today, we peel back the layers of this fascinating silicon, not just for nostalgia, but to understand the clever engineering that made the PC Engine sing.&lt;/p&gt;</description></item></channel></rss>