<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rust on The Coders Blog</title><link>https://thecodersblog.com/tag/rust/</link><description>Recent content in Rust on The Coders Blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 05 May 2026 15:19:07 +0000</lastBuildDate><atom:link href="https://thecodersblog.com/tag/rust/index.xml" rel="self" type="application/rss+xml"/><item><title>Is Async Rust Stuck in MVP Mode?</title><link>https://thecodersblog.com/async-rust-s-development-status-2026/</link><pubDate>Tue, 05 May 2026 15:19:07 +0000</pubDate><guid>https://thecodersblog.com/async-rust-s-development-status-2026/</guid><description>&lt;p&gt;The moment you hit a &lt;code&gt;panic&lt;/code&gt; in a carefully crafted &lt;code&gt;async fn&lt;/code&gt; on a tiny embedded system, you start to wonder. Was this power worth the complexity? For many, Async Rust, despite its immense promise, still feels like a sophisticated Minimum Viable Product, a powerful tool that demands an almost surgical understanding of its inner workings, especially when resources are scarce.&lt;/p&gt;
&lt;h2 id="the-core-problem-async-bloat-and-its-shadow"&gt;The Core Problem: Async Bloat and Its Shadow&lt;/h2&gt;
&lt;p&gt;The fundamental tension with Async Rust lies in its &amp;ldquo;bloat.&amp;rdquo; Every &lt;code&gt;async fn&lt;/code&gt; essentially translates into a state machine. For I/O-bound tasks and systems with ample memory, this is often manageable, even imperceptible. But for microcontrollers and other resource-constrained environments, this generated overhead can be crippling.&lt;/p&gt;</description></item><item><title>Bun's Rust Pivot: What the Zig-to-Rust Migration Means for JavaScript Runtime Performance in 2026</title><link>https://thecodersblog.com/bun-runtime-migration-from-zig-to-rust-2026/</link><pubDate>Tue, 05 May 2026 14:40:09 +0000</pubDate><guid>https://thecodersblog.com/bun-runtime-migration-from-zig-to-rust-2026/</guid><description>&lt;p&gt;You&amp;rsquo;re running production on Bun. It&amp;rsquo;s fast. It works. Then you discover your runtime&amp;rsquo;s core language is living on a forked version of Zig that can&amp;rsquo;t be upstreamed—and Anthropic just bought the whole thing. Welcome to 2026&amp;rsquo;s most consequential infrastructure decision.&lt;/p&gt;
&lt;h2 id="the-core-problem"&gt;The Core Problem&lt;/h2&gt;
&lt;p&gt;Bun&amp;rsquo;s experimental Rust port isn&amp;rsquo;t about performance. It&amp;rsquo;s about survival. The Zig-to-Rust exploration (labeled &lt;code&gt;claude/phase-a-port&lt;/code&gt;) exposes three fractures that no amount of &lt;code&gt;comptime&lt;/code&gt; magic can paper over:&lt;/p&gt;</description></item><item><title>Zed 1.0: Why This Rust-Powered Editor Just Redefined 'Fast' for Developers</title><link>https://thecodersblog.com/zed-1-0-a-new-era-for-collaborative-code-editing-2026/</link><pubDate>Wed, 29 Apr 2026 16:47:04 +0000</pubDate><guid>https://thecodersblog.com/zed-1-0-a-new-era-for-collaborative-code-editing-2026/</guid><description>&lt;p&gt;Still waiting for your editor to catch up to your thoughts? For years, developers have silently accepted the sluggishness of their primary tools, trading raw performance for a bloated feature set. Zed 1.0 says: no more compromise.&lt;/p&gt;
&lt;h3 id="the-elephant-in-the-ide-why-our-editors-are-so-slow"&gt;The Elephant in the IDE: Why Our Editors Are So Slow&lt;/h3&gt;
&lt;p&gt;The modern developer&amp;rsquo;s workbench often feels like a constant battle against friction. At the heart of this inefficiency lies the &lt;strong&gt;Electron dilemma&lt;/strong&gt;. While web technologies brought cross-platform development within reach, they introduced significant overhead. We&amp;rsquo;ve paid for this convenience with increased memory consumption, higher CPU usage, and noticeable UI latency.&lt;/p&gt;</description></item><item><title>Rocky: Rust SQL Engine with Data Versioning 2026</title><link>https://thecodersblog.com/rocky-a-rust-sql-engine-with-advanced-data-versioning-2026/</link><pubDate>Wed, 29 Apr 2026 10:02:14 +0000</pubDate><guid>https://thecodersblog.com/rocky-a-rust-sql-engine-with-advanced-data-versioning-2026/</guid><description>&lt;p&gt;The landscape of data management is perpetually evolving, demanding more robust, auditable, and flexible systems. Today, we introduce Rocky, a novel SQL engine engineered in Rust, fundamentally reshaping how developers interact with data through advanced versioning capabilities. Rocky integrates Git-like data branching, comprehensive replay functionality, and granular column lineage, addressing critical challenges in data integrity, collaboration, and debugging for modern data-intensive applications.&lt;/p&gt;
&lt;h3 id="data-branching-git-native-version-control-for-your-database"&gt;Data Branching: Git-Native Version Control for Your Database&lt;/h3&gt;
&lt;p&gt;Rocky&amp;rsquo;s core innovation lies in its native support for data branching. This mechanism mirrors the workflow familiar to every software developer using Git, allowing for the creation of isolated, mutable copies of a database&amp;rsquo;s state. Instead of managing schema changes or data transformations through cumbersome migrations or staging environments, developers can now &lt;code&gt;BRANCH&lt;/code&gt; their entire database.&lt;/p&gt;</description></item><item><title>Warp Terminal: Embracing Open Source for Agentic Development 2026</title><link>https://thecodersblog.com/warp-terminal-goes-open-source-2026/</link><pubDate>Tue, 28 Apr 2026 20:07:27 +0000</pubDate><guid>https://thecodersblog.com/warp-terminal-goes-open-source-2026/</guid><description>&lt;p&gt;Warp Terminal has announced a significant shift in its development paradigm: the Warp client is now open source. This move is coupled with an &amp;ldquo;agent-first workflow&amp;rdquo; for contributions, positioning Warp as a pioneering force in collaborative, AI-powered developer tooling. The source code is now publicly available on GitHub under a nuanced licensing model that fosters community involvement while safeguarding its innovative core.&lt;/p&gt;
&lt;h3 id="licensing-model-agplv3-for-client-mit-for-ui-framework"&gt;Licensing Model: AGPLv3 for Client, MIT for UI Framework&lt;/h3&gt;
&lt;p&gt;Warp&amp;rsquo;s client codebase is now available on GitHub under the GNU Affero General Public License v3 (AGPLv3). This strong copyleft license ensures that anyone who modifies and distributes the Warp client, or makes it available over a network, must also release the source code of their modifications under the AGPLv3. For developers, this means full transparency and the freedom to audit, inspect, and modify the core terminal application. It guarantees that improvements and forks building upon the AGPLv3-licensed client will similarly benefit the broader open-source community, preventing proprietary derivatives from being built directly on the client without contributing back.&lt;/p&gt;</description></item></channel></rss>